Cost and Maturity Level of the numinus required by
size

Material

Tiny
(Novice)

Small
(Minion)

Medium
(Competent)

Large
(Adept)

Huge
(Sovereign)

Notes

Paper, straw,
fabric, twigs, bamboo, rope or string...

375 gp

750 gp

1,500 gp

3,000 gp

6,000 gp

A Xiangurese
Specialty.

Wood

625 gp

1,250 gp

2,500 gp

5,000 gp

10,000 gp




Ice

1,000 gp

2,000 gp

4,000 gp

8,000 gp

16,000 gp

Needs a Frigid
Numinus.

Glass

1,250 gp

2,500 gp

5,000 gp

10,000 gp

20,000 gp



Clay

1,625 gp

3250 gp

6,500 gp

13,000 gp

26,000 gp



Stone
(including precious stone)

2,000 gp

4,000 gp

8,000 gp

16,000 gp

32,000 gp



Bronze

2,250 gp

4,500 gp

9,000 gp

18,000

36,000 gp



Iron

2,500 gp

5,000 gp

10,000 gp

20,000 gp

40,000 gp

Xiangurese,
Kenabu, and Kharkonoi only.

Steel

3750 gp

7,500 gp

15,000 gp

30,000 gp

60,000 gp

Kharkonoi only.

Adamantium

6,250 gp

12,500 gp

25,000 gp

50,000 gp

100,000 gp

Kharkonoi only.

Gold*†

25,000 gp

50,000 gp

100,000 gp

200,000 gp

400,000 gp



Precious
Stone**†

375,000 gp

750,000 gp

150,000 gp

300,000 gp

600,000 gp


*Uses Bronze statistics

**Uses stone statistics

†The Height of opulence


Material

Armor Class**

Movement speed
(ground)

Damage Immunities

Damage
Resistances

Vulnerabilities

Special

Paper, Straw,
Fabric, Twigs, bamboo, rope or string...

12

20 ft.

-

Bludgeoning
from nonmagical weapons.

Slashing, Fire.



Wood

14

20 ft.

-

Bludgeoning,
piercing, and slashing from nonmagical weapons that aren't adamantine.

Fire



Ice

12

20 ft.

Cold,
slashing, piercing

Bludgeoning ,
slashing, piercing from nonmagical weapons that aren't adamantine.

Fire, Thunder

Cold damage
heals the vessel by the amount it would have dealt.

Glass

12

20 ft.

Fire, acid

-

Thunder

Fire damage
heals the vessel by 1/2 the amount that would have been dealt.

Clay

14

20 ft.

Acid, Poison,
Slashing,
and piercing.

Bludgeoning
from nonmagical weapons that aren't adamantine.

-

The damage die
of the numinus' innate attack increases in size by one, and it becomes a
slam.

Stone
(including precious stone)

17

30 ft.

Poison,
bludgeoning, piercing, and slashing from weapons that aren't adamantine.



-

The damage die
of the numinus' innate attack increases in size by one, and it becomes a
slam.

Bronze, or
other soft metal.

17

30 ft.

Poison,
bludgeoning, piercing, and slashing from weapons that aren't adamantine.



-

The damage die
of the numinus' innate attack increases in size by one, and it becomes a
slam.

Fire Damage
heals the vessel by the amount it would have dealt.

Iron

17

30 ft.

Poison, fire,
bludgeoning, piercing, and slashing from weapons that aren't adamantine.



-

The damage die
of the numinus' innate attack increases in size by one, and it becomes a
slam.

Fire Damage
heals the vessel by the amount it would have dealt.

Steel

20

30 ft.

Poison, fire,
lightning, bludgeoning, piercing, and slashing from weapons that aren't
adamantine.



-

The damage die
of the numinus' innate attack increases in size by two, and it becomes a
slam.

Fire and
lightning damage heal the vessel by the amount they would have dealt.

Adamantium

22

30 ft.

Poison, acid,
fire, lightning, bludgeoning, piercing, and slashing from weapons that aren't
adamantine.



-

The damage die
of the numinus' innate attack increases in size by two, and it becomes a
slam.

Fire and
lightning damage heal the vessel by the amount they would have dealt.

Gold*†

25,000 gp

50,000 gp

100,000 gp

200,000 gp

400,000 gp



Precious
Stone**†

375,000 gp

750,000 gp

150,000 gp

300,000 gp

600,000 gp


**Use the Numinus' AC if it is higher.